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[Project 4 –Interactive Fiction (IF)] The Future We Deserve : Plan Set - REFINED

  • Writer: Eugina Chun
    Eugina Chun
  • Apr 13, 2018
  • 4 min read

Project 4: Interactive Fiction - The Future We Deserve

Title: SeaYouLater



Premise

It is year 2080 and the Earth is invaded by sea aliens! But - the aliens do not intend to harm the humans...yet. The sea aliens have been living on massive invisible ships and they are all here together for one reason: to feed off of one thing they lack and need: human emotions. The sea aliens have a very advanced technology but they realized human emotion and memories allow them to prosper even more as living beings of space. Their technology is so advanced, it creates an illusion of magical powers. They have a memory bank where they keep all the human memories and experiences. Once they do collect all the memories from humans, they are to leave Earth which will leave humans in complete chaos. How do they acquire these memories? They have a select force, MEMORY unit where they send out highly trained sea creatures out on missions - in disguise of humans in different Earth professions of 2080.

You (the player) is a human living on Earth. You’ve been noticing that you haven’t been feeling your best self lately and you can’t figure out why. You are a lead VR animator for Global

Broadcasting Company but have been noticing that the industry has been moving towards more provocative content which you are not fully into. You meet Puella(actually a MEMORY unit sea alien), a new intern to work with in the newly assigned project that is to be aired globally on Earth Day. You really like Puella because she doesn’t appreciate the provocative content either and she’s more interested in how humans feel and connect.

The game is to discuss the current human condition of placing first hand importance on information, data, and financial success over human to human connection. The memory being “wiped” by sea creatures is a metaphor for humans being blind to the fact that it’s happening to them on a day to day basis. The game foresees what the world would look like if humans continue to value informational data over the core reason of human existence. By having the players play the game as the only character aware of this condition, I hope to bring new awareness of the importance of not losing touch of one’s own emotions and feelings. Emotions are powerful and valuable because it allows us make real connections with other humans in which is the actual key for humankind to prosper together. There’s a misconception that being too emotional is a sign of weakness. But that is not true. We must educate ourselves in better communicating how we feel and how that can have a positive impact on humanity.

There are two possible endings to this game. The player either chooses to stay with Puella and leave the human condition be OR the player gives up being with Puella which leads to Sea Aliens leaving the Earth. In order to recover from the Sea Aliens, the UN demands classes regarding emotional educational classes/sessions/check-ins in our daily lives. Naturally, people stopped feeling the need for provocative entertainment or news(or it at least declined).



Object List

  1. Underwater nose ring --- It looks like any other nose piercing ring but it’s actually Sea Alien’s secret technology to stay underwater for 30 + minutes

  2. Self-driving hoverboards --- Like today’s self driving cars - people can assign destination, hop on the hoverboard, and arrive at destination!

  3. Palm scanner / sanitizer --- How the humans will be identified and make purchases in the future. Both palms need to be scanned. It also acts as sanitizer and keeps track of where you’ve been previously.

  4. Meal pills --- Food is still great on Earth but part of human nutrients have shifted over to efficiency. You can choose to take Meal pills for the same amount of nutrients in a fraction of time!

  5. Swimspray --- If you want to swim, you want to protect your skin as much as possible. A quick spray of swimspray will boost your skin health and enjoyment in the water!

  6. Smart contacts --- It’s year 2080 and these contacts not only improve your vision but also function as a smart device!

  7. VR Paintings --- These are live paintings where the painting never stops moving. It provides ongoing entertainment an content.



Scene List

  1. Player wakes up feeling discombobulated

  2. Player can’t remember what s/he likes to drink for breakfast

  3. Rocco tells player about sea aliens residing on Earth with humans

  4. Player arrives to work

  5. Player is assigned lead VR animation artist for content that’ll be aired globally on Earth day

  6. Player is introduced to new intern, Puella

  7. Player discusses concerns about the provocative content with Puella

  8. Player and Puella go to the West Beach and swim

  9. Player tries to disagree with Boss about the content

  10. Player loses position in the project (or fired)

  11. Player and Puella go to West Spa

  12. Puella shows allergic reaction and her body shows gills

  13. In shock, Player drops off Puella and rushes over to Rocco’s place to learn more about Sea Aliens

  14. Realizes Puella is a Sea Alien and Player is conflicted to either:

    1. Tell the world about the Sea Aliens on Earth and what they’ve been doing (broadcast - everyone must go under __ water test)

      1. UN makes law to bring attention to and strictly educate humans on emotions and feelings (since they are starting from scratch)

    2. Let the world how it has been and stay with Puella (the world was going to be fucked anyway! mindset)

      1. People continue to live in dissonance but Player is happy because s/he’s with Puella



Story map



Character Profiles









Space Maps




Branches (rough)







Playtestable link

http://philome.la/eugina97

 
 
 

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